Class PromptControl
- Namespace
- SharpConsoleUI.Controls
- Assembly
- SharpConsoleUI.dll
A single-line text input control with optional prompt text. Supports text editing, cursor navigation, and horizontal scrolling for overflow text.
public class PromptControl : IInteractiveControl, IFocusableControl, IWindowControl, IDisposable, ILogicalCursorProvider, ICursorShapeProvider, IDOMPaintable
- Inheritance
-
PromptControl
- Implements
- Inherited Members
- Extension Methods
Properties
ActualWidth
Gets the actual rendered width of the control content in characters.
public int? ActualWidth { get; }
Property Value
- int?
CanReceiveFocus
Whether this control can receive focus
public bool CanReceiveFocus { get; }
Property Value
Container
Gets or sets the parent container that hosts this control.
public IContainer? Container { get; set; }
Property Value
HasFocus
Gets or sets whether this control currently has keyboard focus.
public bool HasFocus { get; set; }
Property Value
HorizontalAlignment
Gets or sets the horizontal alignment of the control within its container.
public HorizontalAlignment HorizontalAlignment { get; set; }
Property Value
Input
Gets or sets the current input text entered by the user.
public string Input { get; set; }
Property Value
InputBackgroundColor
Gets or sets the background color of the input area when not focused.
public Color? InputBackgroundColor { get; set; }
Property Value
- Color?
InputFocusedBackgroundColor
Gets or sets the background color of the input area when focused.
public Color? InputFocusedBackgroundColor { get; set; }
Property Value
- Color?
InputFocusedForegroundColor
Gets or sets the foreground color of the input text when focused.
public Color? InputFocusedForegroundColor { get; set; }
Property Value
- Color?
InputForegroundColor
Gets or sets the foreground color of the input text when not focused.
public Color? InputForegroundColor { get; set; }
Property Value
- Color?
InputWidth
Gets or sets the width of the input area in characters. When set, enables horizontal scrolling.
public int? InputWidth { get; set; }
Property Value
- int?
IsEnabled
Gets or sets whether this control is enabled and can receive input.
public bool IsEnabled { get; set; }
Property Value
Margin
Gets or sets the margin (spacing) around the control.
public Margin Margin { get; set; }
Property Value
MaskCharacter
Gets or sets a character to display instead of the actual input (for password fields). When null, the actual input is displayed.
public char? MaskCharacter { get; set; }
Property Value
- char?
Name
Gets or sets the unique name identifier for this control, used for lookup.
public string? Name { get; set; }
Property Value
PreferredCursorShape
Gets the preferred cursor shape - always VerticalBar for text input
public CursorShape? PreferredCursorShape { get; }
Property Value
Prompt
Gets or sets the prompt text displayed before the input area.
public string? Prompt { get; set; }
Property Value
StickyPosition
Gets or sets whether this control should stick to the top or bottom during scrolling.
public StickyPosition StickyPosition { get; set; }
Property Value
Tag
Gets or sets an arbitrary object value that can be used to store custom data.
public object? Tag { get; set; }
Property Value
UnfocusOnEnter
Gets or sets whether the control loses focus when Enter is pressed.
public bool UnfocusOnEnter { get; set; }
Property Value
VerticalAlignment
Gets or sets the vertical alignment of the control within its container.
public VerticalAlignment VerticalAlignment { get; set; }
Property Value
Visible
Gets or sets whether this control is visible.
public bool Visible { get; set; }
Property Value
Width
Gets or sets the explicit width of the control, or null for automatic sizing.
public int? Width { get; set; }
Property Value
- int?
Methods
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public void Dispose()
GetLogicalContentSize()
Gets the logical size of the control's content without rendering.
public Size GetLogicalContentSize()
Returns
- Size
The size representing the content's natural dimensions.
GetLogicalCursorPosition()
Gets the logical cursor position within the control's content coordinate system. This should be the raw position without any visual adjustments for margins, scrolling, etc.
public Point? GetLogicalCursorPosition()
Returns
- Point?
Logical cursor position or null if no cursor.
Invalidate()
Marks this control as needing to be re-rendered.
public void Invalidate()
MeasureDOM(LayoutConstraints)
Measures the control's desired size given the available constraints.
public LayoutSize MeasureDOM(LayoutConstraints constraints)
Parameters
constraintsLayoutConstraintsThe layout constraints (min/max width/height).
Returns
- LayoutSize
The desired size of the control.
PaintDOM(CharacterBuffer, LayoutRect, LayoutRect, Color, Color)
Paints the control's content directly to a CharacterBuffer.
public void PaintDOM(CharacterBuffer buffer, LayoutRect bounds, LayoutRect clipRect, Color defaultFg, Color defaultBg)
Parameters
bufferCharacterBufferThe buffer to paint to.
boundsLayoutRectThe absolute bounds where the control should paint.
clipRectLayoutRectThe clipping rectangle (visible area).
defaultFgColordefaultBgColor
ProcessKey(ConsoleKeyInfo)
Processes a keyboard input event.
public bool ProcessKey(ConsoleKeyInfo key)
Parameters
keyConsoleKeyInfoThe key information for the pressed key.
Returns
- bool
True if the key was handled by this control; otherwise, false.
SetFocus(bool, FocusReason)
Sets focus to this control
public void SetFocus(bool focus, FocusReason reason = FocusReason.Programmatic)
Parameters
focusboolWhether to give or remove focus
reasonFocusReasonThe reason for the focus change
SetInput(string?)
Sets the input text and positions the cursor at the end.
public void SetInput(string? input)
Parameters
inputstringThe text to set as input.
SetLogicalCursorPosition(Point)
Sets the logical cursor position within the control's content coordinate system.
public void SetLogicalCursorPosition(Point position)
Parameters
positionPoint
Events
Entered
Event fired when Enter is pressed (modern standardized event)
public event EventHandler<string>? Entered
Event Type
GotFocus
Occurs when the control receives focus.
public event EventHandler? GotFocus
Event Type
InputChanged
Event fired when input text changes (modern standardized event)
public event EventHandler<string>? InputChanged
Event Type
LostFocus
Occurs when the control loses focus.
public event EventHandler? LostFocus