Table of Contents

Class SpectreRenderableControl

Namespace
SharpConsoleUI.Controls
Assembly
SharpConsoleUI.dll

A control that wraps any Spectre.Console IRenderable for display within the window system. Provides a bridge between Spectre.Console's rich rendering and the SharpConsoleUI framework.

public class SpectreRenderableControl : IDOMPaintable, IMouseAwareControl, IWindowControl, IDisposable
Inheritance
SpectreRenderableControl
Implements
Inherited Members
Extension Methods

Constructors

SpectreRenderableControl()

Initializes a new instance of the SpectreRenderableControl class.

public SpectreRenderableControl()

SpectreRenderableControl(IRenderable)

Initializes a new instance of the SpectreRenderableControl class with a renderable.

public SpectreRenderableControl(IRenderable renderable)

Parameters

renderable IRenderable

The Spectre.Console renderable to display.

Properties

ActualWidth

Gets the actual rendered width of the control, or null if not yet rendered.

public int? ActualWidth { get; }

Property Value

int?

BackgroundColor

Gets or sets the background color for rendering. Falls back to container or theme colors if not explicitly set.

public Color BackgroundColor { get; set; }

Property Value

Color

CanFocusWithMouse

Whether this control can receive focus via mouse clicks

public bool CanFocusWithMouse { get; set; }

Property Value

bool

Container

Gets or sets the parent container that hosts this control.

public IContainer? Container { get; set; }

Property Value

IContainer

ForegroundColor

Gets or sets the foreground color for rendering. Falls back to theme colors if not explicitly set.

public Color ForegroundColor { get; set; }

Property Value

Color

HorizontalAlignment

Gets or sets the horizontal alignment of the control within its container.

public HorizontalAlignment HorizontalAlignment { get; set; }

Property Value

HorizontalAlignment

Margin

Gets or sets the margin (spacing) around the control.

public Margin Margin { get; set; }

Property Value

Margin

Name

Gets or sets the unique name identifier for this control, used for lookup.

public string? Name { get; set; }

Property Value

string

Renderable

Gets or sets the Spectre.Console renderable to display.

public IRenderable? Renderable { get; set; }

Property Value

IRenderable

StickyPosition

Gets or sets whether this control should stick to the top or bottom during scrolling.

public StickyPosition StickyPosition { get; set; }

Property Value

StickyPosition

Tag

Gets or sets an arbitrary object value that can be used to store custom data.

public object? Tag { get; set; }

Property Value

object

VerticalAlignment

Gets or sets the vertical alignment of the control within its container.

public VerticalAlignment VerticalAlignment { get; set; }

Property Value

VerticalAlignment

Visible

Gets or sets whether this control is visible.

public bool Visible { get; set; }

Property Value

bool

WantsMouseEvents

Whether this control wants to receive mouse events

public bool WantsMouseEvents { get; set; }

Property Value

bool

Width

Gets or sets the explicit width of the control, or null for automatic sizing.

public int? Width { get; set; }

Property Value

int?

Methods

Create()

Creates a new builder for configuring a SpectreRenderableControl

public static SpectreRenderableBuilder Create()

Returns

SpectreRenderableBuilder

A new builder instance

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

GetLogicalContentSize()

Gets the logical size of the control's content without rendering.

public Size GetLogicalContentSize()

Returns

Size

The size representing the content's natural dimensions.

Invalidate()

Marks this control as needing to be re-rendered.

public void Invalidate()

MeasureDOM(LayoutConstraints)

Measures the control's desired size given the available constraints.

public LayoutSize MeasureDOM(LayoutConstraints constraints)

Parameters

constraints LayoutConstraints

The layout constraints (min/max width/height).

Returns

LayoutSize

The desired size of the control.

PaintDOM(CharacterBuffer, LayoutRect, LayoutRect, Color, Color)

Paints the control's content directly to a CharacterBuffer.

public void PaintDOM(CharacterBuffer buffer, LayoutRect bounds, LayoutRect clipRect, Color defaultFg, Color defaultBg)

Parameters

buffer CharacterBuffer

The buffer to paint to.

bounds LayoutRect

The absolute bounds where the control should paint.

clipRect LayoutRect

The clipping rectangle (visible area).

defaultFg Color
defaultBg Color

ProcessMouseEvent(MouseEventArgs)

Processes a mouse event for this control

public bool ProcessMouseEvent(MouseEventArgs args)

Parameters

args MouseEventArgs

Mouse event arguments with control-relative coordinates

Returns

bool

True if the event was handled and should not propagate further

SetRenderable(IRenderable)

Sets the Spectre.Console renderable to display.

public void SetRenderable(IRenderable renderable)

Parameters

renderable IRenderable

The renderable to display.

Events

MouseClick

Event fired when the control is clicked

public event EventHandler<MouseEventArgs>? MouseClick

Event Type

EventHandler<MouseEventArgs>

MouseDoubleClick

Event fired when the control is double-clicked

public event EventHandler<MouseEventArgs>? MouseDoubleClick

Event Type

EventHandler<MouseEventArgs>

MouseEnter

Event fired when the mouse enters the control area

public event EventHandler<MouseEventArgs>? MouseEnter

Event Type

EventHandler<MouseEventArgs>

MouseLeave

Event fired when the mouse leaves the control area

public event EventHandler<MouseEventArgs>? MouseLeave

Event Type

EventHandler<MouseEventArgs>

MouseMove

Event fired when the mouse moves over the control

public event EventHandler<MouseEventArgs>? MouseMove

Event Type

EventHandler<MouseEventArgs>