Class SpinnerControl
- Namespace
- SharpConsoleUI.Controls
- Assembly
- SharpConsoleUI.dll
An animated spinner control for indeterminate-progress feedback. Cycles a set of glyph frames on a fixed interval via the window system's animation manager. Frames may contain Spectre-compatible markup (e.g. "[yellow]◐[/]").
public class SpinnerControl : BaseControl, IWindowControl, IDisposable, IDOMPaintable, INotifyPropertyChanged, IColorRoleableControl
- Inheritance
-
SpinnerControl
- Implements
- Inherited Members
- Extension Methods
Constructors
SpinnerControl()
Initializes a new spinner.
public SpinnerControl()
Properties
Color
Gets or sets the foreground color for plain (un-marked-up) frames. Theme-resolved when null.
public Color? Color { get; set; }
Property Value
ColorRole
The semantic color role. Default = no role (normal resolution).
public ColorRole ColorRole { get; set; }
Property Value
ColorRoleMode
Optional ThemeMode override for role-colour derivation. When non-null, the role's dark/light seed colours are resolved as if the theme were in this mode, regardless of the theme's own Mode. When null (the default), the active theme's mode is used.
public ThemeMode? ColorRoleMode { get; set; }
Property Value
Container
Gets or sets the parent container that hosts this control.
public override IContainer? Container { get; set; }
Property Value
ContentWidth
Gets the minimum width needed to display the control's content, including margins. Returns null if width cannot be determined. This is calculated based on content (text length, child controls, etc.) and represents the natural/intrinsic size.
public override int? ContentWidth { get; }
Property Value
- int?
CurrentFrameIndex
Gets the current frame index.
public int CurrentFrameIndex { get; }
Property Value
EffectiveFrames
Gets the frame set actually in use (custom frames if set, else the style preset).
public IReadOnlyList<string> EffectiveFrames { get; }
Property Value
Frames
Gets or sets custom frames (overrides Style when non-empty). May contain markup.
public IReadOnlyList<string>? Frames { get; set; }
Property Value
IntervalMs
Gets or sets the per-frame interval in milliseconds. When not explicitly set, the getter resolves to the per-style default (see DefaultIntervalMs(SpinnerStyle)).
public int IntervalMs { get; set; }
Property Value
IsSpinning
Gets or sets whether the spinner is animating.
public bool IsSpinning { get; set; }
Property Value
Outline
When true and a role is set, renders outline style (role color on text + border, surface fill).
public bool Outline { get; set; }
Property Value
Style
Gets or sets the preset frame style. Default Braille.
public SpinnerStyle Style { get; set; }
Property Value
Width
Gets or sets an explicit minimum width (in columns) for the spinner. The control always reserves at least the widest frame's width, so a smaller value is clamped up and never clips the glyph; a larger value pads the reserved field (e.g. to align the spinner with neighbouring controls). Null (the default) reserves exactly the widest frame's width.
public override int? Width { get; set; }
Property Value
- int?
Methods
GetLogicalContentSize()
Gets the logical size of the control's content without rendering.
public override Size GetLogicalContentSize()
Returns
- Size
The size representing the content's natural dimensions.
MeasureDOM(LayoutConstraints)
Measures the control's desired size given the available constraints.
public override LayoutSize MeasureDOM(LayoutConstraints constraints)
Parameters
constraintsLayoutConstraintsThe layout constraints (min/max width/height).
Returns
- LayoutSize
The desired size of the control.
PaintDOM(CharacterBuffer, LayoutRect, LayoutRect, Color, Color)
Paints the control's content directly to a CharacterBuffer.
public override void PaintDOM(CharacterBuffer buffer, LayoutRect bounds, LayoutRect clipRect, Color defaultFg, Color defaultBg)
Parameters
bufferCharacterBufferThe buffer to paint to.
boundsLayoutRectThe absolute bounds where the control should paint.
clipRectLayoutRectThe clipping rectangle (visible area).
defaultFgColordefaultBgColor
Start()
Starts animating.
public void Start()
Stop()
Stops animating, freezing the current frame.
public void Stop()