Table of Contents

Class ToolbarControl

Namespace
SharpConsoleUI.Controls
Assembly
SharpConsoleUI.dll

A horizontal toolbar control that contains buttons, separators, and other controls. Supports Tab navigation between focusable items and Enter key activation of buttons.

public class ToolbarControl : IContainer, IDOMPaintable, IInteractiveControl, IFocusableControl, IMouseAwareControl, IWindowControl, IDisposable
Inheritance
ToolbarControl
Implements
Inherited Members
Extension Methods

Constructors

ToolbarControl()

Initializes a new instance of the ToolbarControl class.

public ToolbarControl()

Properties

ActualWidth

Gets the actual rendered width of the control, or null if not yet rendered.

public int? ActualWidth { get; }

Property Value

int?

BackgroundColor

Gets or sets the background color of the toolbar. When null is set, inherits from the theme or container.

public Color BackgroundColor { get; set; }

Property Value

Color

CanFocusWithMouse

Whether this control can receive focus via mouse clicks

public bool CanFocusWithMouse { get; }

Property Value

bool

CanReceiveFocus

Whether this control can receive focus

public bool CanReceiveFocus { get; }

Property Value

bool

Container

Gets or sets the parent container that hosts this control.

public IContainer? Container { get; set; }

Property Value

IContainer

ForegroundColor

Gets or sets the foreground color of the toolbar. When null is set, inherits from the theme or container.

public Color ForegroundColor { get; set; }

Property Value

Color

GetConsoleWindowSystem

Gets the console window system instance, or null if not attached to a window system.

public ConsoleWindowSystem? GetConsoleWindowSystem { get; }

Property Value

ConsoleWindowSystem

HasFocus

Gets or sets whether this control currently has keyboard focus.

public bool HasFocus { get; set; }

Property Value

bool

Height

Gets or sets the height of the toolbar. Defaults to 1.

public int? Height { get; set; }

Property Value

int?

HorizontalAlignment

Gets or sets the horizontal alignment of the control within its container.

public HorizontalAlignment HorizontalAlignment { get; set; }

Property Value

HorizontalAlignment

IsDirty

Gets or sets whether this container needs to be redrawn.

public bool IsDirty { get; set; }

Property Value

bool

IsEnabled

Gets or sets whether this control is enabled and can receive input.

public bool IsEnabled { get; set; }

Property Value

bool

ItemSpacing

Gets or sets the spacing between items. Defaults to 0.

public int ItemSpacing { get; set; }

Property Value

int

Items

Gets the items in the toolbar.

public IReadOnlyList<IWindowControl> Items { get; }

Property Value

IReadOnlyList<IWindowControl>

Margin

Gets or sets the margin (spacing) around the control.

public Margin Margin { get; set; }

Property Value

Margin

Name

Gets or sets the unique name identifier for this control, used for lookup.

public string? Name { get; set; }

Property Value

string

StickyPosition

Gets or sets whether this control should stick to the top or bottom during scrolling.

public StickyPosition StickyPosition { get; set; }

Property Value

StickyPosition

Tag

Gets or sets an arbitrary object value that can be used to store custom data.

public object? Tag { get; set; }

Property Value

object

VerticalAlignment

Gets or sets the vertical alignment of the control within its container.

public VerticalAlignment VerticalAlignment { get; set; }

Property Value

VerticalAlignment

Visible

Gets or sets whether this control is visible.

public bool Visible { get; set; }

Property Value

bool

WantsMouseEvents

Whether this control wants to receive mouse events

public bool WantsMouseEvents { get; }

Property Value

bool

Width

Gets or sets the explicit width of the control, or null for automatic sizing.

public int? Width { get; set; }

Property Value

int?

Methods

AddItem(IWindowControl)

Adds an item to the toolbar.

public void AddItem(IWindowControl item)

Parameters

item IWindowControl

The item to add.

Clear()

Clears all items from the toolbar.

public void Clear()

Create()

Creates a new ToolbarBuilder for fluent toolbar construction.

public static ToolbarBuilder Create()

Returns

ToolbarBuilder

A new toolbar builder.

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

GetLogicalContentSize()

Gets the logical size of the control's content without rendering.

public Size GetLogicalContentSize()

Returns

Size

The size representing the content's natural dimensions.

GetVisibleHeightForControl(IWindowControl)

Gets the actual visible height for a control within the container viewport. Returns null if the control is not found or visibility cannot be determined.

public int? GetVisibleHeightForControl(IWindowControl control)

Parameters

control IWindowControl

The control to check

Returns

int?

The number of visible lines, or null if unknown

InsertItem(int, IWindowControl)

Inserts an item at the specified index.

public void InsertItem(int index, IWindowControl item)

Parameters

index int

The index to insert at.

item IWindowControl

The item to insert.

Invalidate()

Marks this control as needing to be re-rendered.

public void Invalidate()

Invalidate(bool, IWindowControl?)

Marks this container as needing to be redrawn.

public void Invalidate(bool redrawAll, IWindowControl? callerControl = null)

Parameters

redrawAll bool

If true, forces a complete redraw of all content.

callerControl IWindowControl

The control that triggered the invalidation, if any.

MeasureDOM(LayoutConstraints)

Measures the control's desired size given the available constraints.

public LayoutSize MeasureDOM(LayoutConstraints constraints)

Parameters

constraints LayoutConstraints

The layout constraints (min/max width/height).

Returns

LayoutSize

The desired size of the control.

PaintDOM(CharacterBuffer, LayoutRect, LayoutRect, Color, Color)

Paints the control's content directly to a CharacterBuffer.

public void PaintDOM(CharacterBuffer buffer, LayoutRect bounds, LayoutRect clipRect, Color defaultFg, Color defaultBg)

Parameters

buffer CharacterBuffer

The buffer to paint to.

bounds LayoutRect

The absolute bounds where the control should paint.

clipRect LayoutRect

The clipping rectangle (visible area).

defaultFg Color
defaultBg Color

ProcessKey(ConsoleKeyInfo)

Processes a keyboard input event.

public bool ProcessKey(ConsoleKeyInfo key)

Parameters

key ConsoleKeyInfo

The key information for the pressed key.

Returns

bool

True if the key was handled by this control; otherwise, false.

ProcessMouseEvent(MouseEventArgs)

Processes a mouse event for this control

public bool ProcessMouseEvent(MouseEventArgs args)

Parameters

args MouseEventArgs

Mouse event arguments with control-relative coordinates

Returns

bool

True if the event was handled and should not propagate further

RemoveItem(IWindowControl)

Removes an item from the toolbar.

public void RemoveItem(IWindowControl item)

Parameters

item IWindowControl

The item to remove.

SetFocus(bool, FocusReason)

Sets focus to this control

public void SetFocus(bool focus, FocusReason reason = FocusReason.Programmatic)

Parameters

focus bool

Whether to give or remove focus

reason FocusReason

The reason for the focus change

Events

GotFocus

Event fired when the control gains focus

public event EventHandler? GotFocus

Event Type

EventHandler

LostFocus

Event fired when the control loses focus

public event EventHandler? LostFocus

Event Type

EventHandler

MouseClick

Event fired when the control is clicked

public event EventHandler<MouseEventArgs>? MouseClick

Event Type

EventHandler<MouseEventArgs>

MouseDoubleClick

Event fired when the control is double-clicked

public event EventHandler<MouseEventArgs>? MouseDoubleClick

Event Type

EventHandler<MouseEventArgs>

MouseEnter

Event fired when the mouse enters the control area

public event EventHandler<MouseEventArgs>? MouseEnter

Event Type

EventHandler<MouseEventArgs>

MouseLeave

Event fired when the mouse leaves the control area

public event EventHandler<MouseEventArgs>? MouseLeave

Event Type

EventHandler<MouseEventArgs>

MouseMove

Event fired when the mouse moves over the control

public event EventHandler<MouseEventArgs>? MouseMove

Event Type

EventHandler<MouseEventArgs>